Tag Archive for 'socialnetworking'

Thank You Nooku and Beyounic teams for presenting the Anahita project

Nooku & Beyounic teams at the JoomlaDay Italia Rome 2009

We would like to thank the Nooku and Beyounic teams for presenting the Anahita project at the Joomla Day Italia Rome and Nooku presentation. I must say nothing is more encouraging and energizing to us after long sleepless days of coding when a pack of truly awesome friends and brilliant minds spread the word for us with lots of enthusiasm half way across the planet. Ash and I feel truly blessed, appreciated and fortunate to meet and work with the Nooku (twitter: @nooku) and Beyounic (twitter: @beyounic) teams. Thank you for being so awesome :)

Nooku & Beyounic teams at the JoomlaDay Italia Rome 2009

Nooku & Beyounic teams at the JoomlaDay Italia Rome 2009

Anahita Social Engine™ is an open source and architecturally organic platform and framework for developing all kinds of custom social networking solutions. This technology is being developed by rmdStudio Inc. and Peerglobe Technology Inc. using the Nooku Framework agile and RAD technology. Nooku and Beyounic teams are both in the global tribe of Anahita partners and have been great supporters of this project.

Nooku & Beyounic teams at the JoomlaDay Italia Rome 2009

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Social Graphing Models used in the Social Networks

Showboat Swingers

Modern social networking applications use a Social Engine at the heart. Older Social Networking websites such as MySpace.com may not have such a clean cut architecture, however the core of the system sort of behaves more or less as a Social Engine does.

A Social Engine is in charge of managing people profiles, search, privacy, messaging, notification, requests, and most important of all Social Graphing.

Social Graphing is just a fancy technical name for the relationship among the people  described as “Friends” or “Contacts”, in other words it is the “Network” in Social Network. It is the reason that people join such a websites so they can be perpetually in touch with each other and stay informed about each other’s activities.

Currently there are two models of social graph implementations in the existing social networking websites:

  1. The Lead, Follow, Mutual Model used in the more modern systems (Twitter and Digg) due to its more flexible and generic nature.
  2. The Enforced Mutual Friend model which is more stiff and specific. It was used in the earlier social networking websites and some of today’s websites such as Facebook are still stuck with it.

We are about to explain these models, and please keep in mind the best social graphing model is that one that is Most Flexible and Most Generic in the same time.

Continue reading ‘Social Graphing Models used in the Social Networks’

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